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With the exception of round 7, there is a boss battle at the end of every round with a disproportionately large enemy. Unlike its sequels, none of the enemies are named within the game they are named only in the Japanese version's manual and only the bosses have life gauges. As in contemporary games Double Dragon and Final Fight , the player can pick up weapons, which include knives, bottles, and drainpipes.
In Streets of Rage, the special attack has assistance from a police car, which enters the screen from the left and fires explosives, taking health from all enemies. The player is given one special attack per life or per level and power-ups shaped like police cars supply another.
In round 8, the special attack can't be used. When the heroes reach Mr. X, they are offered a chance to join the Syndicate. If they refuse, the canon ending occurs where they defeat Mr. X and restore peace to the city. If they accept, the offer is revealed to be a trick, sending them to the factory below, so they have to fight their way back into the Syndicate Tower. In a multiplayer game, however, a non-canon alternate ending can occur if one player accepts Mr.
X's offer and the other refuses. X's place as the leader of the Syndicate. A signature title and franchise for Sega during the Mega Drive era, the title was available in various Sega compilations:.
MegaTech magazine said it had "excellent sprites, backdrops and brilliant music. Add in great gameplay and simultaneous two-player action and you've got an essential buy.
There were plans for two further sequels, one of which was developed by Core Design for the Sega Saturn, but Sega pulled the Streets of Rage name during development after a disagreement with Core about porting it to rival formats; the game was eventually released as Fighting Force. A Java version of the game was released under the name Bare Knuckle Mobile , which brings redesigned stages from the original game excepting the Inner City stage , a playable Axel and Blaze, which Adam assisting as a special CPU partner triggered by a pickup item, enemies are redesigned into the SOR2 style, including brand new concepts for Haku-oh , Jack , Antonio , Souther , Bongo based on Big Ben and renamed as Isao and a brand new boss named Harakiri.
Three six-part comic strip series based upon the games appeared in Sonic the Comic in the early s along with several other adaptations of popular Sega franchises. Peter Richardson produced the artwork for all nineteen episodes. During the game, the player can find hidden levels by hitting the breakable Arcade machines with a taser gun. These levels consist only of short fights against bosses from Streets of Rage 2. If won, players will be awarded with a star. If players die in this level it won't trigger a game over; instead they'll be sent back to the normal level.
Regardless of winning or losing, players are sent back at full health. There are 37 available achievements, with an additional trophy available on PlayStation 4.
Rumors of a fourth entry in the series being in development have circulated since the mids. Sega agreed and production on the game began in the beginning of , with the game publicly announced on August 27, The game is co-developed by Guard Crush Games , using a modified engine from their Streets of Fury game.
Koshiro was not a part of the project from the start, but joined after playing a demo of the game at BitSummit, an indie game showcase in Kyoto, in June He cited fan requests and how the game was coming along as reasons for joining. Initially Hideki Naganuma was supposed to be taking place of Fujita, but in March Dotemu announced that he would no longer be composing for the game due to scheduling complications.
According to Jordi Asensio, a game designer at Guard Crush Games, Joe Musashi from the Shinobi series was proposed as a playable character, along with other Sega characters outside of the Streets of Rage series, but the idea was turned down by Sega of Japan. The game reached number 14 in the UK sales charts.
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