Wounds inflicted with these terrible weapons turn black and fester, all the warmth and life driven out of them. A snow-spirit teaches this Gift. The transformation lasts for the rest of the scene, or until banished voluntarily. Fear is for cowards; Rage is for warriors. The Fenrir who learns this Gift hardens himself against fear, even on an instinctual level. This Gift is taught by a bear-spirit. System: No roll is required; once this Gift is learned, the effects are automatic.
The Fenrir who learns this Gift never enters fox frenzy; instead, he enters a berserk frenzy, regardless of the stimuli. In addition, the player can make a Willpower roll to resist any Gifts or other supernatural powers that incite fear, even if a resistance roll is normally not allowed. The Garou lets out a feral snarl that terrifies opponents and cows them into submission. This Gift takes one full turn to invoke. The Hand of Tyr camp specializes in the use and misuse of this Gift.
By staring into the eyes of another, the Get can sense whether the target harbors guilt for some past offense. The most experienced Get can even get a feeling for what sort of crime transpired. Cyberpunk Enter Wiki.
Code Vein Enter Wiki. Dragons Dogma Enter Wiki. Lords of the Fallen Enter Wiki. Dark Souls 2 Enter Wiki. Skyrim Enter Wiki. Kingdom Come Deliverance Enter Wiki. Absolver Enter Wiki. Torment Tides of Numenera Enter Wiki. Dragon Age 3 Enter Wiki. Demons Souls Enter Wiki. Vampyr Enter Wiki. The Surge Enter Wiki.
The Surge 2 Enter Wiki. Deaths Gambit Enter Wiki. Cancel Save. Universal Conquest Wiki. In the Amell Estate Cellar during Birthright quest. Portrait of Your Mother. Shield of the Knight Herself.
Tethras Signet Ring. Tevinter Chantry Amulet. Starkhaven Longbow. At Master Ilen's Shop in Sundermount.
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